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OReilly Designing Interfaces Patterns for Effective Interaction Design Nov 2005 eBook
Designing a good interface isn't easy. Users demand software
that is well-behaved, good-looking, and easy to use. Your
clients or managers demand originality and a short time to
market. Your UI technology -- Web applications, desktop
software, even mobile devices -- may give you the tools you
UI designers over the years have refined the art of interface
design, evolving many best practices and reusable ideas. If
you learn these, and understand why the best user interfaces
work so well, you too can design engaging and usable
Designing Interfaces captures those best practices as design
patterns -- solutions to common design problems, tailored to
the situation at hand. Each pattern contains practical advice
that you can put to use immediately, plus a variety of
examples illustrated in full color. You'll get
recommendations, design alternatives, and warnings on when not
Each chapter's introduction describes key design concepts that
are often misunderstood, such as affordances, visual
hierarchy, navigational distance, and the use of color. These
give you a deeper understanding of why the patterns work, and
A book can't design an interface for you -- no foolproof
design process is given here -- but Designing Interfaces does
give you concrete ideas that you can mix and recombine as you
see fit. Experienced designers can use it as a sourcebook of
ideas. Novice designers will find a roadmap to the world of
interface and interaction design, with enough guidance to
start using these patterns immediately.
http://www.amazon.com/exec/obidos/tg/detail/-/0596008031/
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