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HEADUS CySlice 3.4

Download Size: 34.86 MB 25$


CySlice allows users to fit SUBD surfaces to dense polymeshes,
and as with the NURBS fitting tools, color and
bump/displacement maps can then be calculated. CySlice v3
outputs the same Catmull-Clark variety of SUBD surfaces that
Maya and Renderman uses.

Polymesh Edit

- Remove Junk. Delete unwanted faces.
- Fill Holes. Fill all holes automatically, or step through
them one at a time.
- Selective Smoothing. Interactively smooth messy regions with
the smooth brush.
- Selective Decimation. Adaptively reduce all faces or just
those in selected regions.
- 3D Paint and Dirt. Create or edit color per vertex (CPV)
data.

Networks

- Shape Points. The building block. Place, then move them over
the polymesh in real time.
- Boundary Curves. Simply connect shape points to create
boundary curves.
- NURBS/SUBD Patches. Fill any bounded region with a patch.
Fits to polymesh.
- Always Tangent. But can be toggled off/on for individual
boundaries.
- Active Networks. Move a shape point, curves update,
affected patches are refitted.

- Multi-resolution. Quickly define simple networks, then output
detailed surfaces.
- Mirroring. Build a network on half an object, then mirror it
to complete the surface.
- Templates. Copy networks between similar shaped objects.
Clean morph targets.
- Stitching. Join smaller patches together.
Make single patch heads.

- Texture Maps. Extract color and displacement maps.
Light-weight surfaces, detailed renders.
- Shader Definitions. Automatic generation of shaders for each
patch. Hassle free mapping.
- Import NURBS Patches. Texture map tools work just as well
with patches from other applications.
- Import SUBD Surfaces. Texture map tools also work with
surfaces imported from other applications.
- NURBS/SUBDS/Polymeshes. Output NURBS patches, SUBD surfaces
or quad polymeshes.
- RIB Export & Render. Provides a link to your renderer for
quick evaluation of mapped surfaces.

Slicing

- Cut Slices. Cut individual, parallel, or flowing slices
through polymeshes.
- Intersect and Trim. Intersect slices with each other.
Trim off rough ends.
- Interpolate. Interpolate with uniform or adaptive polylines
and NURBS curves.
- Export. IGES export to modeling packages for surface
creation.


Download Size: 34.86 MB 25$

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